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Blue Planet 2e: Fluid Mechanics

Fluid Mechanics

Not just the game's "Tech Manual" this book provides the background rationale to how things work on Poseidon.

Publisher's blurb: "More than just a guide to gear, Fluid Mechanics presents detailed information on the design and capabilities of computers, cybernetics, genetic modifications, robots and remotes. If you've been itching to get your hands on Hanover Autoworks' new Cormorant ground-effect plane, Hydrospan's SmartGuide navigation software, or Atlas Materials' HardTarget battledress, your wait is coming to an end. This Blue Planet sourcebook includes everything players and moderators need to incorporate high technology into their games. Detailed descriptions of new equipment and technology, from infantry-support weapons to fusion-powered torchships. Information about specific equipment models manufactured by the Incorporate, from the Hanover Autoworks' Hurricane jumpracer to the MacLeod Silva Special 14mm Magnum. Overviews of several core technology fields, including computers, communications, medicine, and vehicles. New rules for equipment durability, damage, and malfunction. Complete, streamlined rules for vehicle chases and dogfights"

More when I get hold of a copy!

Book Details:
Authors: Jeffery Barber, Greg Benage, Greg Porter, Brian Schoner, and Jason Werner.
Publishers' Reference:
ISBN: 1-887911-11-1
Hardback, 130 pages
Date: October 2000

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Product page last updated: 21 February 2010