Collection of ideas to kick-start your own creativity.
Publisher's blurb: "This volume focuses on introducing Medieval Elements into a campaign. Perhaps you are already playing a game set in a Medieval World. Perhaps you're playing a game set in modern times with characters who want to revive the good ol' days. Perhaps itâ��s a post-apocalyptic world that's learning how to exist without technology and reverting to rule by superstition."
More when I get hold of a copy!
Author: Jeffrey A. Mills
Publishers' Reference: DGS8005
PDF, 20 pages
Date: September 2008
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Product page last updated: 8 March 2010