This is the third in a series of 'ready-made' treasure hoards that you can use when planning adventures or even right in the middle of a game if your party decides to go on a looting spree and want to know what they've found. There are twenty-five hoards, designed to suit challenge levels 11-16. Four have no magic items, so you can pick them if for some reason the presence of magical things is not appropriate.
Each hoard is presented in a standard format. First up, the coinage, at this level it's all gold and platinum pieces - even in one hoard that consists of a collection of well-stuffed piggy banks. Next are the ordinary items which include gemstones, books, clothing and other items of note. For each, there's an Intelligence DC check to figure out the value (and sometimes to reveal a bit more about what it is, if that's not clear just by looking at it). Finally, magical items are listed. Scrolls and potions predominate, but weapons, armour and a few other items are included.
The one flaw is that you don't get a total value for each hoard. You'd have to add up the cash and the values given for the mundane items... and then go look up the magical ones in the core rulebooks to get their worth! Still, you are going to have to look them up for the precise properties anyway, and at least each one gets a bit of atmospheric description, like the colour of each potion or notes on the condition or appearance of the item.
A neat resource to help you come up with interesting collections of loot rather than merely handing out coins when the party goes robbing their foes.
Return to Treasure Hoards #3 page.
Reviewed: 20 March 2018