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Call of Cthulhu: The Ballad of Bass Rock

The Ballad of Bass Rock

This is a short adventure designed to be run in a single session. Set in Scotland, it tells the tale of a pleasure cruise that goes horribly wrong... It will work well with a new party, perhaps even with people who have never played Call of Cthulhu before.

The Keeper's Information explains the background: what exactly is on the island of Bass Rock and what it is doing. It then explains how to get the investigators involved. They don't even need to know each other, they just have to have decided to go on a boat trip, a day trip to Bass Rock just off the coast of Scotland near Berwick (off the east coast to the south of Edinburgh). It's a real place, by the way, so you can supplement the map in the book with real ones if you wish.

The trip is intended to last about four hours, and everything starts off well. Then the weather turns nasty. Sensibly, the boat's captain chooses to cut the trip short, lowering the sail and starting the motor to return to port. Fate - or at least the plot - has other ideas...

The adventure is well-resourced, with an excellent description of the shipwreck combined with clear notes on what the investigators must do to reach the shore. Once ashore on Bass Rock, they will have to survive the night. The resources continue with good details of what is to be found on Bass Rock, player handouts and a useful 'plot map' to ensure nothing is missed.

Although simple in form, the adventure is well-planned and well-paced, with plenty of advice in ramping up the tension and horror as the night progresses. Game mechanical information is provided as needed, e.g. a description of an unstable gantry is accompanied by the DEX rolls required to keep your footing on it, which makes it very straightforward to run. It certainly would make an excellent introduction to Call of Cthulhu, or a neat interlude within a campaign.

Return to The Ballad of Bass Rock page.

Reviewed: 29 December 2017