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Dungeons & Dragons 5e: Deep Magic #11: Elven High Magic

Deep Magic #11: Elven High Magic

This work opens by defining elven high magic as an ancient and rare art capable of approaching the powers of the deities themselves, shaping cities, even worlds to their will. It's said that a practitioner can accomplish literally anything, given long enough. Of course it's very hard to master, taking literally centuries of dedicated work, so it is not just the innate arrogance of elven-king that means only elves ever get to study it, it's sheer practicality: short-lived races cannot manage to learn enough to be worthwhile.

Presented as a new school of magic, there are level-based abilities that include being able to bind ritual magic to a location and make it permanent, copy ritual magic into your spellbook irrespective of source and more. Rituals feature large in this style of spellcasting.

There are some seventeen new spells, most of which can be boosted in potency if a ritual focus is used. Perhaps you have wondered why elven bread is so nourishing. There's a spell that lifts the lid on its secrets. Or if someone has really annoyed you, perhaps you'd like to curse not just him but his descendents as well. There's a neat spell called Celebration, an area effect in which everyone who enters the area joins in the party. There's a lot to play with here.

This provides an interesting insight into elf magic, and perhaps even the elven approach to life. Maybe there is a small enclave of elves, deep in a forest somewhere in your campaign world, that is the last bastion of elven high magic. What might cause your party to visit? Or perhaps some calamity has caused them to venture forth into the world... It's a neat way to encapsulate different attitudes and approaches to magic, to make being an elf about more than the pointy ears.

Return to Deep Magic #11: Elven High Magic page.

Reviewed: 14 July 2017