RPG Resource: Click here for home page
 
 
Main Menu
 What's New
 Reviews
 Genre Resources
 Master System List
 Complete Product List
 Shared Campaigns
 Community Content
 General Resources
 Game Companies
 Journals
 Inspirations
 Board & other games
 Copyright Statement

Search



Dungeons & Dragons 3e: Servants of the Blood Moon

Servants of the Blood Moon

Fancy creating a new legend about heroes protecting an ancient elven forest? Things have gone terribly wrong in the forest of Myereth, where the ancient rowan trees are dying since an evil sorcerer slew a unicorn and the elven defenders of their sylvan realm. This is explained on the back cover of the pamphlet, that doubles as the Player Introduction. Inside, the DM Background explains a bit more about what has been going on in a forest that was legendary for being a safe haven of good and peace, somewhere evil cannot go and the trees weep healing tears... some think the whole place is a myth, but elves know better and some may even have been taken there as children. Now refugees are turning up with dreadful tales of death and destruction, even the immortal unicorn that protected the forest. These refugees need someone to restore their homeland...

Assuming the party respond to the call, they'll hear quite a few rumours on their way there. Some of them are even true. On the fringes of the forest, there is a large refugee camp full of displaced (and distraught) elves, led by a prince. He's glad of their help, claiming that he'd do something himself but feels he needs to stay with the refugees and take care of them. However he can explain a bit more of what has been going on - the forest and unicorn were placed there to imprison a demon which is now loose again and growing in strength. The party must then venture into the forest with little idea of how to deal with the demon.

Braving the forest, the party will come to the elven city of Myr where there are some buildings to explore, chiefly a library and a palace. Both are described and mapped, although there is no plan of the city as a whole. The sacred grove, where the rowan tress are and where the unicorn was slain, lies behind the palace, however. A couple of epic brawls later the party - if victorious - can triumph in their quest with a bit of divine aid.

If you want a quick high-level quest this is quite good, but if I was going to use it in a campaign I'd use this as an outline for a more comprehensive adventure. It all seems a bit prefunctory given the subject matter... but as an outline to build an adventure on, it's very good.

Return to Servants of the Blood Moon page.

Reviewed: 7 May 2017