This is a sandbox setting and toolkit to enable you to run games where rather that trying to avert disaster, it's already happened and the Investigators are scrabbling desperately to survive...
Publisher's blurb: "On November 2nd, 1936, the world died. Humanity perished, women and men died in their millions. Finally, the stars had come right, and the things that had lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.
"Yet you survived this destruction. Some miracle or design left you alive to watch the destruction of everything humanity built. You are doomed to wander the devastated ruins, discovering what little you can. What went wrong? Are there others like you? How can you stay alive? Can you fight back? And, most importantly of all, is there a way to put this right?
"The Apocalypse Machine continues the investigations of Trail of Cthulhu in a post-apocalyptic world. In these pages, you will find instructions on designing your own apocalypse; new Occupations, Skills and Drives, and explanations of how the old ones function in this post-apocalyptic world; and many ways for the Mythos to take over.
"Your apocalypse can happen anyway you want, whether it's a nuclear disaster, a meteor slamming into the ocean, the new ice age, or Cthulhu taking a stroll, it's up to you."
Megan's review
Book Details:
Author: Graham Walmsley
Publishers' Reference: PELGT24
ISBN: n/a
PDF, 72 pages
Date: November 2011
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Product page last updated: 16 March 2017