RPG Resource: Click here for home page
 
 
Main Menu
 What's New
 Reviews
 Genre Resources
 Master System List
 Complete Product List
 Shared Campaigns
 Community Content
 General Resources
 Game Companies
 Journals
 Inspirations
 Board & other games
 Copyright Statement

Search



Dungeons & Dragons 5e: Last Gasp

Last Gasp

Set in the Southlands (or a suitable desert in your own campaign world), this adventure provides a classic spot of tomb-raiding for your party. We start with the background, the far-distant past some 2,000 years ago when the place was originally built and more recent events when details of the tomb - originally built underground near an oasis - were discovered by a merchant who fell into conversation with a hermit, who had a bronze plaque dating from ancient times bearing an account of its creation. If you are using the Southlands, there's even a map to help you get oriented.

Getting the party involved and to the tomb is left up to you, the adventure concerns what transpires once they begin their exploration. The whole adventure revolves around the nature of the tomb's defences (we cannot have these pesky raiders disturbing the place after all) which are based around trapping intruders until they run out of air. Review the rules for exhaustion, underwater combat, and rest and recovery before you start; and there are some helpful notes provided here as well. In-game time keeping will become important, and there is advice about how much time common dungeon-delving activities take to aid you.

The temple is mapped out clearly with full descriptions and details of everything to be found there, and the challenges and opposition that the party will face. Various puzzles and traps have been dotted around to test intruders and their operation and effects are noted, and of course there's the odd mummy to contend with as well - I mean, we cannot have a desert tomb without mummies!

Bear in mind that this is a lethal tomb, with distinct potential for trapping and killing off the entire party. Suggestions are made in case you want to soften the blow a bit but if you feel that your party is up to the challenge some exciting and tense adventuring awaits...

Return to Last Gasp page.

Reviewed: 31 October 2016