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Dungeons & Dragons 5e: Blood Vaults of Sister Alkava

Blood Vaults of Sister Alkava

Perhaps it's a mistake to read an adventure about blood sacrifices over lunch, but this twisted tale involves a priestess who is busy gathering blood for her own nefarious purposes. A brief background and adventure summary lays out what is actually going on, and some adventure hooks are provided to help you entice the party into dealing with this menace... although at least one of them is closely entwined with the political scene in the Midgard Campaign Setting, the intended location for this adventure. If that is not where your game is set, you may want to come up with a reason of your own for why the local villages feel obliged to pay tribute in the form of blood in the first place... it is apparently a regular ritual by devotees of the Red Goddess, but normally a willing (and non-lethal) offering rather than one that is demanded. Suitably adapted, it could make a good side trek if you are running Curse of Strahd.

The adventure opens with the village elders of Karvolia requesting the party's help. They regularly provide a blood sacrifice to the Red Goddess, but a new priestess has moved into the area and the last group of people who went to donate blood have not returned... and now a second tribute has been requested far earlier than normal. The people selected to make it have already left. The party will have limited time to gather information before they set off to the priestess's location, the Blood Vaults, to find out what's going on and ensure that the villagers return home safely.

There's a brief description of how to get to the Blood Vaults and a clear plan of the place with detailed room descriptions including monsters, treasure, etc. Two new monsters and the priestess - Sister Alkava - are described in full including game statistics; for other monsters you will have to consult the SRD, Monster Manual or in one instance Kobold Press's Tome of Beasts for any details beyond the bare name of the creature.

In essence, this is a fairly straightforward delve. The monsters - including Sister Alkava - are not inclined to conversation or negotiation, all will have to be engaged in combat. What makes it interesting is Sister Alkava's motivations and how this links in to the underlying politics of the power structures in the area. Removing her will certainly remove a considerable menance not just to the village of Karvolia but to the wider area as a whole, and the possibility of rescuing some of the villagers makes it even more worthwhile.

Return to Blood Vaults of Sister Alkava page.

Reviewed: 10 October 2016