If you've ever had dealings with real-world ministers of religion - be it a father or a vicar, an imam or a rabbi - you know they have very little in common with the average fantasy 'cleric' apart from devotion to their deity. This priest is a bit different from the clerics you're used to playing, and wouldn't dream of picking up a weapon to further his deity's ends (spells, however, are a different matter!).
OK, so what do you get? Like any class, there's some descriptive text explaining what it's all about, the fundamental features of the class... and a rather good and dramatic drawing that suggests a spell is being cast. Then there is the usual game mechanical stuff: hit points, alignment, class skills and progression chart, then the class features are listed.
Spellcasting is a bit interesting. The priest has to prepare his spells in advance, but once he has cast a given spell it's not 'gone' - he can cast it again provided he's not cast his full allowance of spells at that level. The number of spells that can be prepared is a bit limited (and a high Wisdom doesn't help here although feats do), however the choice is wide - pretty much any cleric spell is available. The number of spells the priest can actually cast does attract a wisdom bonus. Priests also get a bonus 'cure' (if good) or 'inflict' (if evil) spell on top of the others they may learn. Neutral priests can choose which type (cure or inflict), but once made that choice is permanent. To prepare spells, the priest needs to meditate or pray for an hour, which should be at the same time every day.
Another neat feature is the Divine Gift. The priest can pray, asking his deity for a specific blessing on himself or the rest of the party - there's a list of benefits from which the priest can choose at the time of uttering the prayer. These include things like spell enhancements, the priest going invisible or being able to fly, and even calling down a divine intervention, allowing any one player to re-roll a single d20 roll with the addition of half the priest's level to the result - and still being able to choose which roll, the new one or the original one, to use!
The book rounds off with a couple of new feats and a nature-based archetype, the Chosen of Nature. They use the druid spell lists rather than the cleric ones. There's an interesting sketch of a rather punk-looking Chosen of Nature having a chat with a young fallow deer, too... although the best piece of art in the book is a white-robed fellow who really gives over the impression of having his God on his side. (Unfortunately it's not signed so I don't know which of the three artists credited is responsible.)
This makes for an interesting class, appealing to the player who enjoys getting into the role and playing a character using his powers in the service of his deity.
Return to The Priest page.
Reviewed: 17 September 2016