The backstory tells of a township living in harmony with a gold dragon, seeing to her needs in return from genuine protection (as in, actually defending them rather than running a protection racket!) until a marauding black dragon with evil intent came along... now the town is victimised by the black dragon and their gold defender is nowhere to be found! In this high-level adventure, it's up to the party to sort things out however they can.
Several hooks are provided to help you catch the party's attention and get them to the town, Silversands by name. This can be located anywhere suitable in your campaign world, you need somewhere vaguely coastal - anything from the seaside to a large river will do - that's near a mountain range and which has a nearby marsh as well.
The adventure itself is primarily site-based, the sites being Silversands itself and two detailed encounter areas. There's a reasonable amount of information provided about Silversands, but plenty of scope for you to develop it further. There's plenty of information to be had there if the party asks around a bit. If the party heads up into the mountains, random encounters - with monsters and people - are provided. Some of these will present quite a challenge in terms of combat, even for such a high-level party. Likewise, the nearby marshes have several random encounters for those who wish to visit them.
Both dragons - the gold and the black interloper - have established lairs which have been described although there's only a map supplied for one of them. There are also copious amounts of information about both dragons, to facilitate the characters meeting with them.
It's all fairly open-ended, the party can decide how to deal with the situation, which is not quite as straightforward as it appears. Some suggestions are provided for follow-on adventures, but it really depends how they handled this situation! It should make for an interesting challenge for a high-level party, possibly even a final fling before they settle down...
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Reviewed: 15 June 2016