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Dungeons & Dragons 3e: The Secret of the Windswept Wall

The Secret of the Windswept Wall

Oh dear! This adventure involves a crew of workmen building a wizard his tower who have been trapped by a cave-in... as International Rescue doesn't cover your campaign world, perhaps the party might like to help?

The adventure uses two maps originally published in 2001 as part of the Map-a-Week feature on the Wizards of the Coast website, but don't fret if you cannot find them, they are reproduced here. A sea-side village called Poisson is quite a-buzz - home of the workmen, they were excited by the wizard Sionaas choosing to settle in nearby mountains and now they are concerned about the fate of those he hired to build his tower. Several hooks are provided to get the party involved, most of which are designed to put them in the right place to hear the plea for help. There's some information to be gathered if the party choose to ask around (or have a handy bard who can access his knowledge), and a fair bit of background about the area in general - perhaps they have already been exploring the area when the messenger arrives.

Further background is provided for the DM about Sionaas and what he's up to... something that leads to his rather odd request, when the party arrives, that they use no magic in attempting a rescue! So this adventure will involve a lot of digging!

There's an intriguing mystery to investigate and some new critters (stats provided) to defeat, but most interesting is the wizard himself, who IF he chooses to trust the party (he really does like his secrets) may have some interesting tasks for them in the future... but that, of course, will be up to you to design. Providing a whole area to explore and a potential patron, this provides a lot for a DM hoping to build up a campaign in a fairly remote area, a good framework on which to build your own ideas!

Return to The Secret of the Windswept Wall page.

Reviewed: 10 May 2016