RPG Resource: Click here for home page
 
 
Main Menu
 What's New
 Reviews
 Genre Resources
 Master System List
 Complete Product List
 Shared Campaigns
 Community Content
 General Resources
 Game Companies
 Journals
 Inspirations
 Board & other games
 Copyright Statement

Search



Dungeons & Dragons 3e: Fang, Beak and Claw

Fang, Beak and Claw

Fancy dealing with a spot of eco-terrorism deep in the woods? This adventure seed (it's not really a full-blown adventure) provides a few hooks to get the party involved in investigating just why a group of loggers is having such a difficult time. Some background notes for the DM explain what is going on, and then it's time to head for the forest.

Although designed with Faerûn in mind, there isn't really anything to tie it to the Forgotten Realms, so you can set it in any suitable little-exploited woodlands in your own campaign world if you prefer.

There's some basic details of what had happened so far - you will probably want to embellish this a bit - and then the party is expected to track the perpetrators (hint: make sure there's someone around who can track!) to their base of operations. Then you get notes on those involved, including stat blocks and details of how they are likely to react when the party comes a-visiting.

The nice thing is that there is actually an option to talk to the perpetrators rather than fight them - although if your party prefers to let their swords do the talking that will work fine as well. It could prove an interesting way for them to establish their credentials in the area as people who will sort out problems... always a good way for adventurers to get work.

Return to Fang, Beak and Claw page.

Reviewed: 9 May 2016