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Dungeons & Dragons 3e: The Ministry of Winds

The Ministry of Winds

This is an urban adventure concerning a strange building in the middle of town. Which town is up to you, although it does tie in quite well with Return to the Temple of Elemental Evil and if you have that you could use Hommlet. It will work well anywhere, though, as it is quite self-contained.

The background for the DM explains what is going on within this odd building and several hooks are provided to help you to persuade the party that paying it a visit would be a good idea. A few snippets of rumours and lore can be gathered by parties prepared to ask around a bit, or if they have a bard who might have heard something...

Of course the first trick is to get in. That done, there is plenty to see within both above and below ground... for what appears to be a simple if mysterious obelisk has an extensive basement to explore. Based on a map originally presented as part of the Map-a-Week series on the Wizards of the Coast website (but reproduced here), the various chambers are well-described although it's likely that every encounter will provoke a fight.

It provides an interesting interlude, but that's about it. If you decide to set it in a town the party is familiar with, a spot of foreshadowing might be appropriate - mention the obelisk in passing as they go about their business. Of course, if they are new in town again they might notice it even before they have occasion to visit.

Return to The Ministry of Winds page.

Reviewed: 8 May 2016