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Pathfinder RPG: The Expanded White Necromancer

The Expanded White Necromancer

Nasty fellers, necromancers, aren't they? Disturbing the dead, surrounded by decaying undead...

... OR ARE THEY?

Some of those who practise the magicks we know as necromancy are decent upstanding members of the community using their knowledge and skills to the benefit of their fellow sentients both living and dead, and potent indeed their powers. Here, should you wish to play a nice necromancer, is everything that you need to know. Studying the cyclic nature of life and death and respecting those who have passed on to the other side, their powers include some healing as well as the ability to control undead and, at higher levels, create them in a manner that honours the dead raised rather that the abusive practices of your common-or-garden evil necromancer.

They are provided with their own spell lists (given here, along with some newly-designed spells) and can cast any spell they know at will, being restricted solely by a limit of number of spells per level that they can cast per day. There are a couple of new feats and an archtype (Grave Bound) which allows the white necromancer to have an undead companion - various ones are possible including ghosts, mummies and even vampires. A second archtype is the Necrotic Healer, who heals by taking others' pain into themselves in order to heal it.

Some intriguing possibilities here... and just watch the other players' faces when you announce that your new character is a necromancer!

Return to The Expanded White Necromancer page.

Reviewed: 19 September 2013