This comprises the 'Player' portion of the Evernight setting, and is a smart move to allow players to see the relevant bits while keeping the rest for the GM.
Publisher's blurb: "Here's what Evernight is all about: The world of Tarth was a bright and shining jewel. The Great Race Wars were long over, the people were free, and true evil had been scattered to the dark bowels of the earth. The King of Valusia sat upon his throne and ruled his peaceful valley and its honest citizens with a firm yet fair grip. The future of Tarth was bright. Until they came. And the light went out forever.
"Player characters start as Novices in a familiar fantasy world of elves, dwarves, orcs, and men. They finish as Heroic adventurers in a land draped in eternal night and overwhelming horror. The full Evernight text, for the GM alone, has a complete scripted scene by scene campaign ready to run, the truth behind Tarth's murky past, and a host of new and mysterious monsters!"
More when I get hold of a copy!
Book Details:
Author: Shane Lacy Hensley
Publishers' Reference: PEG10001
ISBN: n/a
PDF, 40 pages
Date: June 2003
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Product page last updated: 30 December 2014