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Dungeons & Dragons 3e/Pathfinder RPG: Twin Crossings

Twin Crossings

An isolated township eagerly awaiting the annual supply/trading ship which doesn't arrive owing to an unfortunate encounter with a sea monster, two trading houses eager to capitalise on the high prices to be commanded by what items do make it over a difficult mountain pass and a chance for the party to make some money as well as a name for themselves by pioneering the mountain crossing... what more could you ask for in an adventure that embeds the characters in the everyday lives and excitement of the setting?

The action starts with the party arriving in the isolated township and getting swept up into the forthcoming celebrations. There's plenty of detail provided to get them embroiled quickly so that they, along with the townspeople, will really feel the loss of the expected ship when the news arrives. Along with a sidebar concerning likely effects of over-celebrating the festivities.

A neat idea is several 'adventure flowcharts' - this is a very freeflowing adventure and it will help you keep track of not only what the party is up to but what others involved are doing as well. There's a lot going on and it all adds to the flavour, but it does have the potential to get quite confusing. The party can get confused, but it is best if the GM does not! Speed is of the essence here, and there are some neat mechanics to help you assess how well the party - and their rivals - are doing. Lots of details are provided to help you run an adventure where the journey itself is the adventure, rather than something to get you to the adventure. Hang on to them, they'll make running future journeys easier yet more exciting as well.

During the mountain crossing there are all manner of hazards: natural ones, the local wildlife and deliberate attempts to slow down the party or prevent them making the crossing altogether. Then they'll have to round up a caravan of goods and make the return trip... whoever said the life of the adventurer was an easy one?

A good thing about this adventure is that it brings the world of commerce to vivid and exciting life in a way rare for fantasy games. Even if the party is not bitten by the trading bug, they will get a real feel for what is going on in the world of trade whilst they're off killing monsters and looting their stuff - something that increases the reality of this alternate reality that you and the players share. Recommended.

Return to Twin Crossings page.

Reviewed: 3 July 2014