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Pathfinder RPG: Santiago AP Campaign Guide

Santiago AP Campaign Guide

Setting the scene for some science fantasy adventuring, the Campaign Guide opens with atmospheric fiction about day-to-day life in the spaceways... which would have been even better if the text had not been printed on a messy background. The Introduction then explains that the characters are cast as bounty hunters on the trail of a near-legendary bandit called Santiago.

And that's where most of you had better stop reading!

The rest of this document is for the GM, with plot overviews and advice on how to make this adventure path come to life for the players. There are also thumb-nail sketches of major characters and outlines of each adventure, to enable appropriate foreshadowing of future events as well as to give you a good idea of where the campaign is going.

The next section looks at the worlds of the far future, an overview of the galaxy in which the adventures are set. Loads of planets, with a brief description of each, which may well be of use for your own adventures as well as in running those of the adventure path.

Section 3 looks at Campaigns in Space, with all manner of advice for running spacefaring games - of general interest and use even if you are not planning on running the Santiago adventure path. This is followed by a brief section on new rules (primarily covering weapons and star ships) and one on Enemies of the Far Future - prinarily the sentient sort rather than 'monsters' although of course those will be present as well. There's certainly enough to keep everyone busy.

If you are intending to run the Santiago Adventure Path, this is essential reading. It will also be useful if you want to run a Pathfinder game set in a space-faring far future - plenty of ideas to spawn adventures.

Return to Santiago AP Campaign Guide page.

Reviewed: 3 September 2013