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Dungeons & Dragons 3e/Pathfinder RPG: Alagoran’s Gem

Alagoran's Gem

In a deliberate - and charming - attempt to recreate an early 'dungeon delve' style of adventure, this opens with a neat background for how the dungeon came to be, followed by several 'hooks' from which you can select the one most likely to entice the characters to go visit.

Now, I am not a great fan of the 'puzzle/trap' dungeon, but this one at least has an excellent reason for being there and the various traps within have been carefully thought through both in terms of challenge and as being plausible given the fantasy technology and magic available to the builders. It provides a good work-out for skills, wits and the sword-arm and - provided your players enjoy this style of dungeon - should prove for an entertaining evening or two around your game table. Most of the challenges are deadly: make sure you have healing magic a-plenty, and perhaps some characters in reserve. Likewise characters capable of discerning and disabling traps are essential.

Everything is well laid out, with all the information that you need to hand in each room's description. Both Dungeons & Dragons and Pathfinder RPG stats are provided, with the 'monster' information hyperlinked in an appendix (better if you are running using a laptop than if you have printed the adventure out...). The descriptions themselves are excellent - indeed, this is a dungeon you could pretty much pick up and run even though, like any game, it would benefit if you at least have time to read through it before play.

The attempt to recreate the classic crawl of old has resulted in the creation of a modern classic of this style of dungeon. Enjoy...

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Reviewed: 22 May 2013