This is a good resource for those characters who want to make good use of their agility, especially in combat. In a single succinct page, there are no less than ten feats on the theme of agility. Interestingly, the prerequisites range from a good Dex to Acrobatics skill, Dodge or even a good Reflex save; likewise the feats themselves highlight different aspects of agility use, enabling you to pick appropriate ones depending on your combat style.
If you have an eye to cinematic moves, try Acrobatic Dodge which lets you get out of the way of an attack in style. Several other feats on offer also concentrate on getting yourself out of harm's way (always a good idea, particulary as characters built on agility can be lacking in the tank-like qualities of more ponderous comrades) - so there's Evade Harm and Live To Fight Another Day, which also help keep you out of trouble in different ways.
For spectactular moves in a combat situation, you could take Dodging Dash, Graceful Fall or Quick Leap (the last two applying to any time you're leaping around, there need not be a brawl in progress), whilst Defensive Mobility has an interesting two-pronged approach, adding the bonus from the Mobilty feat (which is a prerequisite) to Acrobatics skill checks when dodging through a fight, but also adding it to your Armour Class if you fail and attract an attack of opportunity!
OK, enough of keeping out of harm's way, when you need to stand tall and mix it with the opposition you may still use your agility if you have taken Mobile Assault - where you combine your acrobatics with melee combat - or Opportune Grappler if you prefer unarmed combat.
This collection provides quite a few ways in which the light, fast-moving characters can enhance their combat effectiveness - and look good whilst doing so. A thoughtful combination could be used to build an entire fighting style, or just one or two taken to hone specific abilities.
Return to Feats of Agility page.
Reviewed: 29 October 2012