RPG Resource: Click here for home page
 
 
Main Menu
 What's New
 Reviews
 Genre Resources
 Master System List
 Complete Product List
 Shared Campaigns
 Community Content
 General Resources
 Game Companies
 Journals
 Inspirations
 Board & other games
 Copyright Statement

Journals
 Action Check
 Addiktion
 Adventure Gaming
 Adventurer
 Adventurers Club
 The Apocalyptic Post
 The Apothecary
 Amazing Triple Action
 Arcane
 Armadillo Droppings
 Asgard
 Ashcan Edition
 Aurora
 BAM!
 BattleTechnology
 Beaumains
 Big Iron Vault
 Black Savant
 The Black Seal
 Book of Dark Wisdom
 Book of Drastic Resolutions
 Borkelby's Folly
 Broadsword
 Buccaneers & Bokor
 Campaign
 Campaign Builders' Guide
 The Canticle
 Challenge
 Claw/Claw/Bite!
 Codex
 The Crusader
 Crux
 CypherCaster Magazine
 Cyradon Gazetteer
 D6 Magazine
 D20Zine
 Daedalus
 Danger Magnet
 The Dark Times
 Demonground
 destination unknown
 Different Worlds
 d-Infinity
 Dragon
 Dragon's Hoard
 Dungeon
 The Dungeoneers Journal
 Duty & Honour Almanac
 Dyson's Dodecahedron
 EdgeWork
 EN World Gamer
 EN World Players Journal
 Enclosure
 Encounter
 Excellent Prismatic Spray
 Eye of All-Seeing Wonder
 The Familiar
 Fanatic Magazine
 Far Traveller
 Fate Plus
 Fight On!
 First Encounter Magazine
 Footprints
 Franklyn's Almanac
 Freelance Traveller
 Frontier Report
 Game Geek
 Games Unplugged
 Green Devil Face
 Grey Worlds
 Greywood Quarterly
 Gygax Magazine
 JAPR
 Kobold Quarterly
 Larp World Magazine
 Lords of Chaos
 Megadungeon
 Midderzine
 Mire End Tribune
 Modern Dispatch
 Mythweaver Adv. Journal
 Neath the Shadow
 No Quarter Magazine
 Open Game Table
 Open Gaming Monthly
 Oubliette
 Pathways
 Prisms
 Pyramid
 Sidequest
 Signs & Portents
 Silver Gryphon Monthly
 The Spire
 Theatre of the Mind
 Tortured Souls
 TrollsZine!
 Tsumami Quarterly Review
 The Undercroft
 Undercurrents
 Vacant Ritual Assembly
 Valkyrie
 WereDragon Magazine
 White Dwarf
 Wyrd Chronicles

Search



Kobold Quarterly # 17

Kobold Quarterly # 17

Is this issue... ticking? Yes, Kobold Quarterly issue #17 is all about the rogues and villainy!

Contents: -

  • Ambush in Absalom: Our first official adventure for Paizo's Pathfinder Society, a little piece by Mark Moreland
  • So We Meet Again!: Special adversary abilities for recurring villains and the PCs who hate them. These adversary mechanics give recurring villains and PCs the ability to uniquely track, thwart and escape each another over many adventures. For Pathfinder RPG.
  • The Right Way to Do Wrong: Brandon Hodge presents classic swindles for your rogue to play. Say, would you watch this violin for a second?
  • Know Why You Play: Jeff Tidball gives us both an insightful interview and the complete scoop on the Dragon Age RPG stunt mechanic, and how to adapt it to D&D or Pathfinder Roleplaying Game.
  • Elf Needs Food, Badly: Yes, magical foods make an appearance, and are giving us a case of the nom nom noms!
  • Magical Squibs and Firecrackers: Rockets, firecrackers, and squibs were good enough for Prof. JRR Tolkein in The Hobbit. Now they're here for the Pathfinder Roleplaying Game.
  • The Black Goat: A tavern mini adventure for Pathfinder Roleplaying Game that will leave your PCs changed... forever.
  • Group Concepts: Nine ways to kick off a perfect campaign, with the right concept for the PCs from the start. Excellent advice, with examples from the Midgard campaign setting.
  • Getting Ahead: Taking trophy heads and turning them into magical items might cross a line somewhere, but we're guessing both PCs and villains will do anything to get a head when they see what these beauties do. For Pathfinder Roleplaying Game
  • Ask the Kobold: Gaming legend Skip Williams takes on the use of magic items on companion animals, with rather amusing results.

More when I get hold of a copy!

Journal Details:
Editor: Wolfgang Baur
Paperback, 76 pages
Date: April 2011

Buy this product:

Issue page last updated: 15 July 2015