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Kobold Quarterly # 17 |
Is this issue... ticking? Yes, Kobold Quarterly issue #17 is all about the rogues and villainy!
Contents: -
- Ambush in Absalom: Our first official adventure for Paizo's Pathfinder Society, a little piece by Mark Moreland
- So We Meet Again!: Special adversary abilities for recurring villains and the PCs who hate them. These adversary mechanics give recurring villains and PCs the ability to uniquely track, thwart and escape each another over many adventures. For Pathfinder RPG.
- The Right Way to Do Wrong: Brandon Hodge presents classic swindles for your rogue to play. Say, would you watch this violin for a second?
- Know Why You Play: Jeff Tidball gives us both an insightful interview and the complete scoop on the Dragon Age RPG stunt mechanic, and how to adapt it to D&D or Pathfinder Roleplaying Game.
- Elf Needs Food, Badly: Yes, magical foods make an appearance, and are giving us a case of the nom nom noms!
- Magical Squibs and Firecrackers: Rockets, firecrackers, and squibs were good enough for Prof. JRR Tolkein in The Hobbit. Now they're here for the Pathfinder Roleplaying Game.
- The Black Goat: A tavern mini adventure for Pathfinder Roleplaying Game that will leave your PCs changed... forever.
- Group Concepts: Nine ways to kick off a perfect campaign, with the right concept for the PCs from the start. Excellent advice, with examples from the Midgard campaign setting.
- Getting Ahead: Taking trophy heads and turning them into magical items might cross a line somewhere, but we're guessing both PCs and villains will do anything to get a head when they see what these beauties do. For Pathfinder Roleplaying Game
- Ask the Kobold: Gaming legend Skip Williams takes on the use of magic items on companion animals, with rather amusing results.
More when I get hold of a copy!
Journal Details:
Editor: Wolfgang Baur
Paperback, 76 pages
Date: April 2011
Buy this product:
Issue page last updated: 15 July 2015
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