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Shadowrun 4e: Smuggler`s Blues

Smuggler's Blues

More high jinks in Seattle, choose your side(s) and hope to be in the money.

Publisher's blurb: "Crossing the border into Salish-Shidhe territory is not easy under the best of circumstances. Crossing when you're carrying an item that lights up the astral plane like a phosphorus bomb is even trickier. But the stakes are rising in the fight over magical artifacts that keep finding their way into the Seattle area, and that means the possible payouts are going up as well. If you can play the role of a smuggler to the hilt and make all the right contacts, you have the chance for a serious payday. Of course, you also stand a good chance of making some very powerful enemies, but isn't that always the way?

"SRM 04-04: Smuggler's Blues continues the latest series of Shadowrun Missions, building on the plotline that focuses on the magic powers of the city and the lengths they'll go to go get what they want. Players have a chance to affect ongoing plotlines and shape the future of Seattle in the Sixth World by playing Missions."

Megan's review

Book Details:
Author: Andrew Coen
Publishers' Reference: SRM04-04
ISBN: n/a
PDF, 20 pages
Date: September 2011

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Product page last updated: 27 September 2011