Guilds may be supportive organisations, generous (or mean) employers, implacable enemies or just a good place to pick up rumours and supplies.
Publisher's blurb: "Until now, there has been little reason for adventurers to give guilds a second thought. While often seen as places to find goods and services or hirelings, guilds can form the backdrop for many exciting adventures on many fantasy worlds where power and prominence in shaping nations, cities, and cultures depends on the guilds and money. Much excitement and intrigue can lurk among the shadows and rooms of the guildhalls, as those with secrets and coins quickly learn..."
More when I get hold of a copy!
A PDF version has now (November 2004) been released, including updates to accommodate v.3.5 of D&D.
Book Details:
Authors: Peter Leitch, Chris Maxfield, Mark Somers, and Wes Nicholson
Publishers' Reference: BAS-1006
ISBN: 0-9714392-7-3
Paperback or PDF, 96 pages
Date: September 2002
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Product page last updated: 31 August 2005