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Monster Chronicles: The Inevitable

Monster Chronicles: The Inevitable

It had to happen. If the good dwarves and humans of the Free City of Zobeck spend all their time creating clockwork mechanisms, some of them are going to start thinking mechanically as well... and take that to extremes, as someone always does, and you have a cult on your hands. A cult, in this instance, which believes that the universe runs like clockwork and anything, anyone who might interfere needs to be dealt with. Permanantly.

Trouble is, the cult - as such cults do - has attracted the attention of a powerful being from the lawful plane of the Universal Clock. This being, Zurvan the Iron Angel, is the creator of the subject of this discourse: the inevitables.

Beginning with the mythology and history of the inception of the plane of the Universal Clock and Zurvan's own creation, by automated systems. Once made, Zurvan was able to alter them to produce constructs of its own devising, the inevitables: a whole range of different models depending on intended purpose. The purposes are to ensure the orderly running of the universe by enforcing contracts, making sure death is not cheated and meting out punishments suitable to the crime and such like - hence the inevitables are not the most popular constructs around! Their psychology and society are discussed, there's even a debate as to whether or not they have souls! There is plenty packed in here, feats and modifications available to inevitables, the domains available to clerics who worship Zurvan and more.

Winding up (sorry!) with a collection of adventure seeds and the Iron Angel's own stats, this short work contains a lot of material that can be used to good effect in any world where clockwork is a known technology.

Return to Monster Chronicles: The Inevitable page.

Reviewed: 12 May 2010