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HackMaster Basic: In the Realm of the Elm King

In the Realm of the Elm King

Set in wild country in P'Bapar, this is not merely an adventure but continues the introduction to the region begun in the free download White Palette, Ivory Horns, an area suitable for an extended campaign, or at least as a place in which a low-level party can make a name for themselves before moving on to adventure elsewhere. The amount of detail and background make the region come to life, plenty to occupy a party even if when not engaged on the adventure itself. The thumbnail sketches of NPCs makes it easy for the GM to give them individual personalities, another touch which adds to the creation of an 'alternate reality.'

As for the adventure itself, a search for missing children should appeal to any bunch of low-level adventurers seeking to make a name for themselves. There is plenty to do - and to fight! - along the way; the one flaw is that unless the characters speak to one individual who is particularly difficult to cajole into imparting vital information, it will be very hard to discover just where they ought to go to complete the adventure, and I feel that a few more options towards reaching the objective ought to be available.

Overall, though, it provides a good starting-point for a frontiers-based campaign with plenty of detail to allow the characters to make the region their base and get to know the inhabitants as well as complete the adventures that are central to their existance, and the game.

Return to In the Realm of the Elm King page.

Reviewed: 1 February 2010