Complete re-write of the Shadowrun ruleset.
Publisher's blurb: "The Shadows Have Evolved
"The year is 2070. The world is not only Awakened - it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line.
"You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional corporate pawn or 'deniable asset,' you get the job done.
"Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more."
More when I get hold of a copy!
Book Details:
Authors: Bob Charrette, Tom Dowd, Nigel Findley, Paul Hume, L. Ross Babcock III, Sam Lewis, Philip McGregor, Jordan Weisman, Karl Wu, and Dave Wylie
Publishers' Reference: FPR26000
ISBN: 1-932564-66-7
Hardback, 352 pages
Date: October 2005
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Product page last updated: 13 November 2009