Devised by Penniless Canadian Stereotypes, the D12 System is a success-based table top role playing game, this means that any dice rolled are used to generate successes, but this is explained in better detail later on. This gaming system is designed to be inherently generic so that it can be quickly and easily modified to any gaming style and genre. The gaming system uses one type of die, a twelve sided-die, also referred to as a D12 (hence the name of the game). This allows the gaming system to quickly move from one subject matter to another without any difficult learning curve or arguments over die types for different sub-systems.
The D12 Gaming system was designed as a success based RPG because scaling the complicated and numerous rolls in a role playing game can become tedious and slow down the game session. When you have to constantly reference which type of dice you should grab for things can become slowed and the speed of the game can really lose momentum. When there's only one type of die you need to grab for, there's at least one aspect of table top RPGs that you can avoid; something any experienced gamer can relate to. Sometimes the math seems to means more than the play.
The intention is to both allow the system to operate as a stand-alone game mechanic, and to produce game lines using it directly and under licence.
Page last updated: 27 July 2009