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Paranoia XP: Crash Priority

Crash Priority

OK, the Computer is your friend - it's the GM who isn't...

Publisher's blurb: "OXYGEN REMOVAL IN 5 SECONDS. 4... 3...

"UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you've struggled to keep up with your players. Right?

"They always want new Troubleshooter missions in Alpha Complex - new ways to compel fear and ignorance - new reasons to loathe and suspect their fellow Troubleshooters - new methods of dying repeatedly in the most absurdly arbitrary ways. Right?

"Oh, wait - sorry - you want all that stuff, not the players. You enjoy having The Computer throw its Troubleshooters into new hose-job no-win deathtrap fiascos, so you work hard to invent the best fiascos you can, work your brains out, all under a crash-priority deadline so you wonder why, why you ever became a Famous Game Designer....

"Oh, wait - sorry again - look, let's start over. You, the Gamemaster, want new PARANOIA missions. This supplement, Crash Priority, gives you a bunch of missions. They're creative and funny. Buy them."

More when I get hold of a copy!

Book Details:
Authors: Allen Varney, Dan Curtis Johnson, Beth Fischi, and Paul Baldowski
Publishers' Reference: MGP6633
ISBN: 1-904854-35-4
Paperback, 64 pages
Date: September 2004

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Product page last updated: 16 June 2009