Where, one might ask, would Dungeons & Dragons be without any dungeons? This sourcebook is aimed at aiding the DM in creating and running really interesting ones.
Publisher's blurb: "The Definitive Guide To Dungeons and Catacombs For Players and DMs Alike:
Dungeons are an integral part of fantasy gaming, but there's far more to them than just stone corridors and random monsters. This book contains a plethora of tips, tricks and rules to help make your dungeons the stuff of legend. It includes essays on design and construction, overviews of different dungeon types, player advice for surviving underground perils, and a host of new rules, spells, monsters, and magic items."
Megan's review
Book Details:
Authors: Nancy Berman, Noah Dudley, Peter Flanagan, Mike Mearls, Jim Pinto, John Seavey, Eric Steiger, Serge Stelmack, Greg Stolze, Ree Soesbee and Steve Wright
Publishers' Reference: AEG8327
ISBN: 1887953272
Paperback, 120 pages
Date: 2001
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Product page last updated: 9 October 2006