A powerful influence in certain circles of Victorian society, spiritualism can make an interesting backdrop, source of adventure or whatever you choose to make of it...
Publisher's blurb: "Spiritualism is the belief that man can interact with spirits of the dead in order to learn information and improve himself (some Spiritualists, especially Christian Spiritualists, extend this interaction to include supernatural beings such as angels), which spread in popularity during the Imperial Age.
"Practitioners of Spiritualism are generally known as Mediums. As the name implies, a Medium is the conduit through which spirits and other outsiders can interact with the physical world. While this title conjures images of séances in darkened rooms, mediums were considered capable of healing as well as divination.
"The Imperial Age: Spiritualism is your guide to the belief which spread like wildfire throughout the western world in the latter half of the 19th century, as many people cast aside their old beliefs in favour of what they learned through direct contact with the afterlife. Contained within this 17-page supplement: an overview of Spiritualism, including the major groups which proliferated during the Imperial Age; a guide to using Spiritualism in five different campaign styles, including Adventure Hooks; an advanced class which allows you to add Mediums to your Victorian-era campaign; and new incantations and feats."
More when I get hold of a copy!
Author: Walt Ciechanowski
Publishers' Reference: ADM4104
PDF, 17 pages
Date: March 2007
Buy this product:
Product page last updated: 2 June 2007